Hopefully these changes will be rolled out by the end of the month.
Goals:
For the project:
- Make the local variables safely accessible to the users.
- Add in the ability to undo moves.
- Add in a drag-n-drop system based on which move is currently being done and with which card.
- Fix the 'kick' system so users are properly informed of why they were kicked every time. (Added a 1 second timer to netcom's Server class when it expects a kick to happen. Should be long enough that the client receives the kick message before being disconnected.)
- Allow people to spectate.
- Make it possible for the server to reset without having to reload the application.
- Make the server reset once all players have disconnected or once the number of players has become less than the number needed to play.
- Improve the timer system so it's fair.
- Make it so kicked players' cards are safely added back into play once the current player's turn ends.
- Fix the "Segmentation Fault" error that crashes the game. (Likely caused by frequently reloading fonts in the Templatizer class.)
- Make the shipping grid scalable.
- Make the shipping grid scroll properly.
KEY:
- Fixed.
- Not fixed, but might be in later versions.
- Not fixed yet.
Won't be fixed.
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