This is the first post for the TSSSFgame stand-alone blog, which will be used to keep track of changes, progress, and news regarding the game.
To start things off, the first alpha build of the game was tested on the 30th of October, 2014. Despite the foreknowledge that the game wasn't in a completed state, it was, more-or-less, still playable. However, a few notable problems did become apparent through testing. The list goes as follows (and may be edited over time):
- Sounds were not working with the compiled version of the game.
- All clients will crash if they receive a message from the server regarding the public goals, if the public goals list is empty.
- The server will crash if someone disconnects mid-game and doesn't reconnect before the server automatically kicks them from the game.
- If a player is kicked from a game, all cards they had on them will be lost until the next game.
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